Taking Actions

Game Mechanics

Target and effect

Two distinct dice, ten sided each, one to be used for Targeting checks, the other for Effect results. Both for skill checks

Challenge

The GM calls a Target number, total effect required and skill

The character rolls their dice (Target and Effect)

The character may modify one or both dice up or down a total number of times equivalent to the trait being used.

Their total modified roll must be equal to or less than their skill in the task to succeed

Their target die must equal or exceed the GM’s target number

The effect number dictates the level of success

The GM declares the effects of the roll (if successful) based on the value of the effect die

If the effect total has not been reached, further rolls will add their effect to it over time (to represent complex tasks)

Opposed

The GM calls a Target number, total effect required and skill type

One character is determined to be the attacker, the other the defender

The attacker rolls their dice (Target and Effect)

The attacker may modify one or both dice up or down a total number of ties equivalent to the trait being used.

Their total roll must be equal to or less than their skill in the task to succeed

The defender rolls their dice (Target and Effect)

The defender may modify one or both dice up or down a total number of times equivalent to total of the trait being used.

Their total roll must be equal to or less than their skill in the task to succeed

IF the defender’s Target die result equals or exceeds the attackers, they subtract their effect result from the attacker’s effect result.

The attacker’s finalized effect number dictates the level of success

The GM declares the effects of the roll (if successful) based on the value of the effect die

If the effect total has not been reached, further rolls will add their effect to it over time (to represent complex tasks)

Trait checks

The GM calls a task number, followed by a target number.

The character rolls their dice (Target and Effect)

The character may modify one or both dice up or down a total number of times equivalent to the column(all three in a column or row added together) total of the trait being used.

Their total roll must be equal to or less than the GM’s called number in the task to succeed

Their target die must equal or exceed the GM’s target number

The effect number dictates the level of success

The GM declares the effects of the roll (if successful) based on the value of the effect die

If the effect total has not been reached, further rolls will add their effect to it over time (to represent complex tasks)

Taking Actions

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